This is just a post about how my Squat army is made up. It is just to keep everything in one place.
I have been using two Games Workshop army books for this: Codex Adeptus Astartes and Codex Astra Militarum and I'll start with the Astra Militarum part because it is the main part of the army.
Astra Militarum Forces.
HQ:
The army command squad, made up of five standard Squats with helmets on (at present there are no plans for advisors but that may change).
Engineseers, that will have servitors to join them. Currently, I have one with a pair of standard servitors and a pair of gun servitors on tracks. I plan on adding upto two more Engineseers (with servitors) at some point so that I can fill the 'three for free HQ choice'.
Primaris Psykers, that will be standard apart from being Beastmen. I have one finished, one WIP and another that will join them to make up the 'three for free HQ choice'.
Ministorum Priests, that will be standard and represented by Squat berserkers. Each will have a big orange mohecan, a book of grudges and close combat weapons. I plan on three of them to make up the 'three for free HQ choice'. They will be joining the infantry squads of the third, reserve, platoon.
Elite:
Weirdvane Psykers, as standard. These are a squad of ten Hrud.
Bullgryns with shock maul and brute shield. There will be a squad of five. I may end up changing the weapons at a later date.
Troops:
1st Infantry Platoon, with a command squad, two infantry squads and a heavy weapon squad. There is a mix of special weapons but the primary heavy weapon is the auto-cannon. These are all standard Squats with helmets on.
2nd Infantry Platoon, with a command squad, two infantry squads and a heavy weapon squad. There is a mix of special weapons but the primary heavy weapon is the missile launcher. These are all standard Squats with helmets on.
3rd (reserve) Infantry Platoon, with a command squad, three infantry squads and three special weapon squads. The special weapon squads will have either Meltaguns, flamers or sniper rifles (with ghillie suits). All of these troops will have berets. There will be no heavy weapons in this platoon.
Fast attack:
1st Sentinel Squadron, 3 Sentinels armed with auto-cannons and attached to the 1st infantry platoon.
2nd Sentinel Squadron, 3 Sentinels armed with las-cannons and attached to the 2nd infantry platoon.
Rough Rider Squad, 10 badger riders with hunting lances. They will all be different characters from film and TV and will accompany the third platoon.
Heavy Support:
Heavy support has not been decided upon at this point and will be detailed later.
Adeptus Astartes Forces:
HQ:
Space Marine Terminator Captain, with power weapon and storm bolter and wearing Squat Exo armour.
Elite:
Space Marine Terminator Squad, consisting of ten terminators with Squat Exo armour, storm bolters, chainfists and a pair of heavy weapons. The sergeant is standard with power weapon and storm bolter. These terminators will act as the captain's honour guard.
Troops:
Scout Squad, made up of five veteran Tyranid hunters (converted Skitarii) with sniper rifles. There may be a heavy weapon (missile launcher) but that hasn't been decided yet.
Scout Squad, made up of five veteran Tyranid hunters (converted Skitarii) with bolt guns. There may be a heavy weapon (heavy bolter) but that hasn't been decided yet.
Other components of the army:
At present, I haven't got plans for anything else. That said, I will be adding heavy support choices and transport options once I have built the basic components for the tracked, armoured amphibious vehicles. I want to make my own vehicles but that will be a slow process (especially with all of the diversions I keep having). I would ideally like to have transports wherever possible and then have some Wyverns and Hydras to go with them for a bit of support.
I have no plans to add fliers, however, with two scout squads requiring a ride, there may be a pair of small gyrocopters in the equation at some point.
From a work in progress perspective, I have the HQ Command Squad, three Sentinels, two Scout Squads, nine Badger Riders, five Terminators, five Bullgryns, two Engineseers (plus Servitors), two Primaris Psykers, three Ministorum Priests, the entire third platoon and the vehicles to start/finish so I still have a long way to go.
Lots of work to go but lots of units already finished and ready for paint. When this army is finished it will be quite a spectacle!
See you from the command bunker!