Sunday 16 November 2014

A week of nice distractions.

I knew I wouldn't be able to focus on the Squat project this week... especially when I have my Mechadrome mechs sitting so close. As a result, I have spent a lot of the week messing around with my mechs and... to be brutally honest... first impressions didn't last.

Don't get me wrong, the mech casts have suberbly sharp and crisp details but while I was cleaning up the resin components, I quickly realised that quality control at Gangfight Games could be a little better. This week, I have focussed on cleaning up the resin components and getting them washed ready for filling/assembly.


Click the Pic!

The light mech bodies aren't too bad apart from one or two being fractionally misaligned and the steps on the right side being in various states from perfect to missing... but not so bad that I couldn't fudge it enough to look OK (that means 24 little brass foot rails need to be made and fitted into 48 little drilled holes).

The medium mechs took a lot more work and to be frank, for the money I paid for them, the work was too much. However... they are cleaned and washed ready for filling. Here are the components for the medium mechs:


Click the Pic!

The picture shows the torsos, legs, gun-arms, rocket pods (they go on the top of the torso), a pair of fists, the shoulders, the little pistons (for the rear of the legs) and two mystery components (I think they fit to the front of the cockpit... but I guess I'll just have to wait and see).

Overall, the details are fabulous and the design is excellent but there are a number of things that bothered me about the resin components:
  • The legs were slightly misaligned and took a lot of work to look OK.
  • The torsos were slightly misaligned and took a lot of work to look OK.
  • There are a good few airbubbles and blobs of excess resin that obscure details.
  • The guns were so misaligned that I had to cut them down their length to realign them.
Here is a picture of the guns:


Click the Pic!

I think that the main issue I had with the legs could be as a result of them being cast as a single item, rather than being broken down into two legs and pants for casting. 

What about the metal components? Fortunately, they were much better and didn't need too much clean-up. Iwas disappointed to find that I have been given opposite fists rather than two left fists (like I ordered) but I am not hugely concerned as it will just mean that one of my eight mechs will be a lefty (a special character... maybe the overall leader).

I still have to sort out the metal components for the light mechs but I have checked them and they are all correct so it will just take me the time to clean them up prior to assembly.

So quality control could be better but I am not unduly concerned (however... it did take the shine off a little). I could complain but I can't really be bothered as I have made the best of them anyway and it just adds time and awkwardness to the whole thing... and I want these to be assembled... NOW!

To cheer things up, an online friend of mine (DWartist), sent me a very generous gift this week:



Click the Pic!

You may not be able to see the pic very clearly but there is a veritable horde of Grymn and a rather handy Old Crow Hammer's Slammers vehicle. I'd like to extend a public THANKS! to DWartist for his wonderful gift that really cheered me up after fighting with my mechs all week. And what better way to highlight how much it cheered me up by showing what I plan for the vehicle:


Click the Pic!

That's right. The Engineseer now has some transport for him and his two servitors. I will be adding a servitor head in the hatch on the front to act as the driver and I will also be adding a mechanical arm and a pair of bolters. Big Robot will either have to walk or be sent off to another army.  

In other news, I recently spotted my work on the Impact Miniatures site. Unfortunately, it was labelled as being sculpted by someone else... so I contacted tham and queried the mistake. They got back to me straight away, corrected the error and are sending me a gift. I didn't ask for anything, other than the change of details so I am really very impressed with Impact for their kind gesture. The miniature in question uses the body from this miniature that I sculpted for Goblin Aid:


Click the Pic!

but with the head sculpted by another sculptor.

This coming week should be one of more component cleaning, assembling, filling and maybe a bit of converting. 

... and I have to go into the gas chamber again (yes... it is that time of year again). 

See you through the bleary eyes of realisation!

2 comments:

Euan said...

Are the light Mechs from Gangfight of a suitable size and proportion to act as Squats in Exo Armour?

Inso said...

If you look at my previous post, there is a picture that shows how big the mechs are... with the light mechs being 60mm tall (once they have their rocket pods fitted).

Seeing as Exo Squats were effectively Squats in terminator armour, I would suggest that the light mechas are way too big. They are more like Centurions in size and they are more geared to have a pilot rather than be a suit.

It all depends how you want to interpret what an Exo Squat should be... I'd probably suggest that the light mechs are the Squat versions of Dreadnoughts or Sentinels.